Document Title: [Battlezone Tech.html (html file)]
Pinouts for "BATTLEZONE" (Atari, 1980 (according to docs)) P18: 44-pin edge connector (aux/small board) component side solder side -------------- ----------- +5V RTN A 1 +5V RTN B 2 +5V (P20:Y) C 3 +22VDC D 4 AUDIO RTN E 5 AUDIO +OUT F 6 AUDIO -OUT H 7 START LED J 8 K 9 L 10 M 11 N 12 FIRE P 13 START R 14 LFT REVERSE S 15 LFT FORWARD T 16 RT REVERSE U 17 RT FORWARD (P20:V) RESET V 18 W 19 X 20 LED PWR Y 21 GND Z 22 GND P20: 44-pin edge connector (main/large board) component side solder side -------------- ----------- +5V RTN A 1 +5V RTN +5V REG B 2 +5V REG C 3 +22VDC D 4 -22VDC COIN L E 5 COIN C F 6 SLAM COIN R H 7 TEST COIN CNTR R J 8 COIN CNTR L K 9 COIN CNTR C L 10 M 11 GND N 12 GND P 13 R 14 Z OUT S 15 Z GND X OUT T 16 X GND Y GND U 17 Y OUT (P18:V) RESET V 18 W 19 -5VDC X 20 +12VDC (P18:2) +5V OUT Y 21 +SENSE (+5V) GND Z 22 -SENSE (GND) Notes: ------ - anything in parenthesis was added by me. Everything else, straight from the manual! - RESET is shown active low at P20 and active high at P18. Go figger! BATTLEZONE COMP SIDE P18 CKT SIDE ----------- -------------- 1 GND A GND 2 +5V B 3 +22V C 4 D 5 SP+ E GND 6 SP- F 7 START LED H 8 J 9 K 10 L 11 M 12 FIRE N 13 START P 14 L REVERSE R 15 L FORWARD S 16 R REVERSE T 17 R FORWARD U 18 V RESET 19 W 20 X 21 Y LED PWR 22 GND Z GND COMP SIDE P20 CKT SIDE ----------- -------------- 1 GND A GND 2 +5V B +5V 3 +22V C 4 -22V D 5 E L COIN 6 SLAM F C COIN 7 TEST H R COIN 8 L COIN CNT J R COIN CNT 9 C COIN CNT K 10 L 11 M 12 GND N GND 13 P 14 R 15 Z GND S Z OUT 16 X GND T X OUT 17 Y OUT U Y GND 18 V RESET 19 -5V W 20 +12V X 21 +SENSE Y +5V OUT 22 -SENSE Z GND --------------------------------------------------------------------------- Typed in by Rob Clark (rex@buhub.bradley.edu) Battlezone settings: 0 = OFF 1 = ON X = Don't Care $ = Atari suggests TOP 8 SWITCH DIP 87654321 -------- XXXXXX11 Free Play XXXXXX10 1 coin for 2 plays XXXXXX01 1 coin for 1 play XXXXXX00 2 coins for 1 play XXXX11XX Right coin mech x 1 XXXX10XX Right coin mech x 4 XXXX01XX Right coin mech x 5 XXXX00XX Right coin mech x 6 XXX1XXXX Center (or Left) coin mech x 1 XXX0XXXX Center (or Left) coin mech x 2 111XXXXX No bonus coin 110XXXXX For every 2 coins inserted, game logic adds 1 more 101XXXXX For every 4 coins inserted, game logic adds 1 more 100XXXXX For every 4 coins inserted, game logic adds 2 more 011XXXXX For every 5 coins inserted, game logic adds 1 more BOTTOM 8 SWITCH DIP 87654321 -------- XXXXXX11 Game starts with 2 tanks XXXXXX10 Game starts with 3 tanks $ XXXXXX01 Game starts with 4 tanks XXXXXX00 Game starts with 5 tanks XXXX11XX Missile appears after 5,000 points XXXX10XX Missile appears after 10,000 points $ XXXX01XX Missile appears after 20,000 points XXXX00XX Missile appears after 30,000 points XX11XXXX No bonus tank XX10XXXX Bonus taks at 15,000 and 100,000 points $ XX01XXXX Bonus taks at 20,000 and 100,000 points XX00XXXX Bonus taks at 50,000 and 100,000 points 11XXXXXX English language 10XXXXXX French language 01XXXXXX German language 00XXXXXX Spanish language 4 SWITCH DIP XX11 All coin mechanisms register on one coin counter XX01 Left and center coin mechanisms on one coin counter, right on second XX10 Center and right coin mechanisms on one coin counter, left on second XX00 Each coin mechanism has it's own counter